Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h |
Include |
#include "DataRegistrySubsystem.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
Meta=(DisplayName="Equal (DataRegistryType)", CompactNodeTitle="==", ScriptOperator="==", BlueprintThreadSafe),
Category=DataRegistry)
static bool EqualEqual_DataRegistryType
(
FDataRegistryType A,
FDataRegistryType B
)
Returns true if the values are equal (A == B)