UDataRegistrySubsystem::FindCachedItemBP

Attempts to get cached structure data stored in a DataRegistry, modifying OutItem if the item is available (EXPERIMENTAL) this version has an output param and enum result

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h

Include

#include "DataRegistrySubsystem.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category=DataRegistry,
          Meta=(DisplayName="Find Data Registry Item (experimental)", CustomStructureParam="OutItem", ExpandEnumAsExecs="OutResult"))
static void FindCachedItemBP
(
    FDataRegistryId ItemId,
    EDataRegistrySubsystemGetItemResult & OutResult,
    FTableRowBase & OutItem
)

Remarks

Attempts to get cached structure data stored in a DataRegistry, modifying OutItem if the item is available (EXPERIMENTAL) this version has an output param and enum result

Returns

Returns true if the item was found and OutItem was modified

Parameters

Parameter

Description

ItemID

Item identifier to lookup in cache

OutItem

This must be the same type as the registry, if the item is found this will be filled in with the found data

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