Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h |
Include |
#include "DataRegistrySubsystem.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, CustomThunk, Category=DataRegistry,
Meta=(DisplayName="Find Data Registry Item (experimental)", CustomStructureParam="OutItem", ExpandEnumAsExecs="OutResult"))
static void FindCachedItemBP
(
FDataRegistryId ItemId,
EDataRegistrySubsystemGetItemResult & OutResult,
FTableRowBase & OutItem
)
Attempts to get cached structure data stored in a DataRegistry, modifying OutItem if the item is available (EXPERIMENTAL) this version has an output param and enum result
Returns true if the item was found and OutItem was modified
Parameter |
Description |
---|---|
ItemID |
Item identifier to lookup in cache |
OutItem |
This must be the same type as the registry, if the item is found this will be filled in with the found data |