UDataRegistrySubsystem::IsValidDataRegistryId

Returns true if this is a non-empty item identifier, does not check if it is currently registered

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h

Include

#include "DataRegistrySubsystem.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="AssetManager",
          Meta=(ScriptMethod="IsValid", ScriptOperator="bool", BlueprintThreadSafe))
static bool IsValidDataRegistryId
(
    FDataRegistryId DataRegistryId
)

Remarks

Returns true if this is a non-empty item identifier, does not check if it is currently registered

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss