Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h |
Include |
#include "DataRegistrySubsystem.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="AssetManager",
Meta=(ScriptMethod="IsValid", ScriptOperator="bool", BlueprintThreadSafe))
static bool IsValidDataRegistryId
(
FDataRegistryId DataRegistryId
)
Returns true if this is a non-empty item identifier, does not check if it is currently registered