Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h |
Include |
#include "DataRegistrySubsystem.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp |
bool LoadRegistryPath
(
const FSoftObjectPath & RegistryAssetPath
)
Load and initialize a specific registry, useful for plugins. This can hitch so the asset should be preloaded elsewhere if needed