UDataRegistrySubsystem::NotEqual_DataRegistryId

Returns true if the values are not equal (A != B)

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h

Include

#include "DataRegistrySubsystem.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
          Meta=(DisplayName="NotEqual (DataRegistryId)", CompactNodeTitle="!=", ScriptOperator="!=", BlueprintThreadSafe),
          Category=DataRegistry)
static bool NotEqual_DataRegistryId
(
    FDataRegistryId A,
    FDataRegistryId B
)

Remarks

Returns true if the values are not equal (A != B)

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