UDataRegistrySubsystem::NotEqual_DataRegistryType

Returns true if the values are not equal (A != B)

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h

Include

#include "DataRegistrySubsystem.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure,
          Meta=(DisplayName="NotEqual (DataRegistryType)", CompactNodeTitle="!=", ScriptOperator="!=", BlueprintThreadSafe),
          Category=DataRegistry)
static bool NotEqual_DataRegistryType
(
    FDataRegistryType A,
    FDataRegistryType B
)

Remarks

Returns true if the values are not equal (A != B)

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