UDataRegistrySubsystem::PreregisterSpecificAssets

Schedules registration of assets by path, this will happen immediately or will be queued if the data registries don't exist yet

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h

Include

#include "DataRegistrySubsystem.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp

Syntax

void PreregisterSpecificAssets
(
    const TMap< FDataRegistryType, TArray< FSoftObjectPath >> & AssetMap,
    int32 AssetPriority
)

Remarks

Schedules registration of assets by path, this will happen immediately or will be queued if the data registries don't exist yet

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