UDataRegistrySubsystem::ResetRuntimeState

Resets state for all registries, call when gameplay has concluded to destroy caches

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySubsystem.h

Include

#include "DataRegistrySubsystem.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySubsystem.cpp

Syntax

void ResetRuntimeState()

Remarks

Resets state for all registries, call when gameplay has concluded to destroy caches

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