UMetaDataRegistrySource::DetermineRuntimeNames

Fills in list of desired runtime names, must be overridden!

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h

Include

#include "DataRegistrySource.h"

Source

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp

Syntax

virtual void DetermineRuntimeNames
(
    TArray< FName > & OutRuntimeNames
)

Remarks

Fills in list of desired runtime names, must be overridden!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss