| UMetaDataRegistrySource::DoesAssetPassFilter()
|
Module |
|
Header |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistrySource.h |
Include |
#include "DataRegistrySource.h" |
Source |
/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Private/DataRegistrySource.cpp |
virtual bool DoesAssetPassFilter
(
const FAssetData & AssetData,
bool bNewRegisteredAsset
)
Returns true if this asset data passes the filter for this meta source, bNewRegisteredAsset is true if it comes from a RegisterSpecificAsset call and needs extra path checking