[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DataRegistry)
TSubclassOf< UDataRegistrySource_CurveTable > CreatedSource
What specific source class to spawn
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=DataRegistry)
TSubclassOf< UDataRegistrySource_CurveTable > CreatedSource
What specific source class to spawn