Module |
|
Header |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h |
Include |
#include "EditorValidatorSubsystem.h" |
Source |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Validation")
void AddValidator
(
UEditorValidatorBase * InValidator
)
Adds a validator to the list, making sure it is a unique instance