UEditorValidatorSubsystem::AddValidator

Adds a validator to the list, making sure it is a unique instance

Windows
MacOS
Linux

References

Module

DataValidation

Header

/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h

Include

#include "EditorValidatorSubsystem.h"

Source

/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorSubsystem.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Validation")
void AddValidator
(
    UEditorValidatorBase * InValidator
)

Remarks

Adds a validator to the list, making sure it is a unique instance

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