Module |
|
Header |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h |
Include |
#include "EditorValidatorSubsystem.h" |
Source |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Asset Validation")
virtual EDataValidationResult IsAssetValid
(
FAssetData & AssetData,
TArray< FText > & ValidationErrors,
TArray< FText > & ValidationWarnings
) const
Returns Valid if the object pointed to by AssetData contains valid data; returns Invalid if the object contains invalid data or does not exist; returns NotValidated if no validations was performed on the object