Module |
|
Header |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidatorSubsystem.h |
Include |
#include "EditorValidatorSubsystem.h" |
Source |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Private/EditorValidatorSubsystem.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Asset Validation")
virtual int32 ValidateAssets
(
TArray< FAssetData > AssetDataList,
bool bSkipExcludedDirectories,
bool bShowIfNoFailures
) const
Called to validate assets from either the UI or a commandlet
Number of assets with validation failures or warnings
Parameter |
Description |
---|---|
bSkipExcludedDirectories |
If true, will not validate files in excluded directories |
bShowIfNoFailures |
If true, will add notifications for files with no validation and display even if everything passes |