| UObjectBase
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Module |
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Header |
/Engine/Plugins/Editor/DataValidation/Source/DataValidation/Public/EditorValidator_Localization.h |
Include |
#include "EditorValidator_Localization.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UEditorValidator_Localization : public UEditorValidatorBase
Validates that localized assets (within the L10N folder) conform to a corresponding source asset of the correct type. Localized assets that fail this validation will never be loaded as localized variants at runtime.
Name | Description | ||
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CachedCulturesForLocalizedRoots |
Name | Description | |
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UEditorValidator_Localization() |
Name | Description | ||
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CanValidateAsset_Implementation ( |
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const TArray... |
FindOrCacheCulturesForLocalizedRoot ( |
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EDataValidat... |
ValidateLoadedAsset_Implementation |