Module |
|
Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepFetcher.h |
Include |
#include "SelectionSystem/DataprepFetcher.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent, Category="Display")
FText GetNodeDisplayFetcherName() const
The name displayed on node title.