UDataprepFetcher

The Dataprep fetcher is a base class for Dataprep Selection system.

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MacOS
Linux

Inheritance Hierarchy

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepFetcher.h

Include

#include "SelectionSystem/DataprepFetcher.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UDataprepFetcher : public UDataprepParameterizableObject

Remarks

The Dataprep fetcher is a base class for Dataprep Selection system. The responsibility of fetcher is return a certain type of data for a object. (Look at DataprepStringFetcher for a example) This abstract base class exist currently for the discovery process, some compile time validation and to propagate UDataprepParameterizableObject

Functions

Name Description

Public function Const UFunction Category blueprintnativeevent

FText

 

GetAdditionalKeyword()

Allows to add more keywords for when a user is searching for the fetcher in the ui.

Public function Virtual Const

FText

 

GetAdditionalKeyword_Implementation()

Public function Const UFunction Category blueprintnativeevent

FText

 

GetDisplayFetcherName()

Allows to change the name of the fetcher for the ui if needed.

Public function Virtual Const

FText

 

GetDisplayFetcherName_Implementation()

The Native way to override the blueprint native events above.

Public function Const UFunction Category blueprintnativeevent

FText

 

GetNodeDisplayFetcherName()

The name displayed on node title.

Public function Virtual Const

FText

 

GetNodeDisplayFetcherName_Implementation()

Public function Const UFunction Category blueprintnativeevent

FText

 

GetTooltipText()

Allows to change the tooltip of the fetcher for the ui if needed.

Public function Virtual Const

FText

 

GetTooltipText_Implementation()

Public function Virtual Const

bool

 

IsThreadSafe()

Is this fetcher safe to use in a multi thread execution?

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