Module |
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Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepFetcher.h |
Include |
#include "SelectionSystem/DataprepFetcher.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UDataprepFetcher : public UDataprepParameterizableObject
The Dataprep fetcher is a base class for Dataprep Selection system. The responsibility of fetcher is return a certain type of data for a object. (Look at DataprepStringFetcher for a example) This abstract base class exist currently for the discovery process, some compile time validation and to propagate UDataprepParameterizableObject
Name | Description | ||
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GetAdditionalKeyword() |
Allows to add more keywords for when a user is searching for the fetcher in the ui. |
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GetAdditionalKeyword_Implementation() |
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GetDisplayFetcherName() |
Allows to change the name of the fetcher for the ui if needed. |
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GetDisplayFetcherName_Implementation() |
The Native way to override the blueprint native events above. |
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GetNodeDisplayFetcherName() |
The name displayed on node title. |
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GetNodeDisplayFetcherName_Implementation() |
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GetTooltipText() |
Allows to change the tooltip of the fetcher for the ui if needed. |
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GetTooltipText_Implementation() |
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IsThreadSafe() |
Is this fetcher safe to use in a multi thread execution? |