UDataprepObjectSelectionFilter

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Inheritance Hierarchy

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepObjectSelectionFilter.h

Include

#include "SelectionSystem/DataprepObjectSelectionFilter.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, NotBlueprintable, HideCategories=(Filter),
       Meta=(Hidden, DisplayName="Selection", ToolTip="Filter selected objects"))
class UDataprepObjectSelectionFilter : public UDataprepFilterNoFetcher

Constructors

Functions

Name Description

Public function Const

const TArray...

 

GetCachedNames()

Public function Const

int32

 

GetNumActors()

Public function Const

int32

 

GetNumAssets()

Public function

void

 

SetSelection

(
    const FString& InTransientContentP...,
    const TArray< UObject* >& InS...
)

Overridden from UDataprepFilterNoFetcher

Name Description

Public function Virtual Const

void

 

FilterAndGatherInfo

(
    const TArrayView< UObject* >&...,
    const TArrayView< FDataprepSelectio...
)

Take an array of object and output the result into the arrays

Public function Virtual Const

void

 

FilterAndStoreInArrayView

(
    const TArrayView< UObject* >&...,
    const TArrayView< bool >& OutFilte...
)

Take an array of object and output the result into the result array

Public function Virtual Const

TArray< UObj...

 

FilterObjects

(
    const TArrayView< UObject* >&...
)

Take an array of objects and return the objects that pass the filter

Public function Virtual Const

bool

 

IsThreadSafe()

Is this filter safe to use in a multi thread execution?

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