UDataprepStringFetcher::Fetch

This function is called when the fetcher is executed.

Windows
MacOS
Linux

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepStringFetcher.h

Include

#include "SelectionSystem/DataprepStringFetcher.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintNativeEvent)
FString Fetch
(
    const UObject * Object,
    bool & bOutFetchSucceded
) const

Remarks

This function is called when the fetcher is executed. If your defining your fetcher in Blueprint this is the function to override.

Returns

The fetched string

Parameters

Parameter

Description

Object

The object from which the fetcher should try to retrieve the string

bOutFetchSucceded

If the fetcher managed to retrieve the string from the object this bool must be set to true

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