| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetInterface.h |
Include |
#include "DataprepAssetInterface.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType)
class UDataprepAssetInterface : public UObject
Name | Description | |
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UDataprepAssetInterface() |
Name | Description | |
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~UDataprepAssetInterface() |
Name | Description | ||
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ExecuteRecipe ( |
Sequentially execute all the actions held by the Dataprep asset |
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ExecuteRecipe_Internal ( |
Does the actual execution of the pipeline with the specified action list |
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const TArray... |
GetActions() |
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UDataprepCon... |
GetConsumer() |
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const UDatap... |
GetConsumer() |
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UDataprepAss... |
GetOnChanged() |
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UObject *... |
GetParameterizationObject() |
Temporary function to allow the dataprep editor to show the parametrization |
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UDataprepAss... |
GetProducers() |
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const UDatap... |
GetProducers() |
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UDataprepRec... |
GetRecipe() |
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const UDatap... |
GetRecipe() |
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HasActions() |
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OnConsumerChanged() |
Answer notification that the consumer has changed |
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OnProducersChanged |
Answer notification that the producer has changed |
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OnRecipeChanged() |
Answer notification that the recipe has changed |
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RunConsumer ( |
Run the consumer associated with the Dataprep asset |
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RunProducers ( |
Run all producers of the Dataprep asset |
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UDataprepCon... |
SetConsumer |
Create a new consumer of the given class |
Name | Description | ||
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
Name |
Description |
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FOnDataprepAssetChanged |
Allow an observer to be notified when the consumer or one of the producer has changed |