UDataprepRecipeInterface

A DataprepAssetInterface is composed of a set of producers, inputs, a consumer, output, and a recipe, set of actions.

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDataprepRecipeInterface

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetInterface.h

Include

#include "DataprepAssetInterface.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType)
class UDataprepRecipeInterface : public UObject

Remarks

A DataprepAssetInterface is composed of a set of producers, inputs, a consumer, output, and a recipe, set of actions. The producers generate assets and populate a given world. The pipeline modifies the assets and the actors of the given world. Finally, the consumer converts the assets and the given world. An FBX exporter is a possible consumer. This class is an abstract modeling the data preparation pipeline.

Variables

Name Description

Protected variable

FOnDataprepReci...

 

OnChanged

Delegate broadcasted when the recipe has changed

Functions

Name Description

Public function

UDataprepRec...

 

GetOnChanged()

Classes

Name

Description

Public class

FOnDataprepRecipeChanged

Allow an observer to be notified when when the recipe has changed

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