| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepAssetInterface.h |
Include |
#include "DataprepAssetInterface.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, BlueprintType)
class UDataprepRecipeInterface : public UObject
A DataprepAssetInterface is composed of a set of producers, inputs, a consumer, output, and a recipe, set of actions. The producers generate assets and populate a given world. The pipeline modifies the assets and the actors of the given world. Finally, the consumer converts the assets and the given world. An FBX exporter is a possible consumer. This class is an abstract modeling the data preparation pipeline.
Name | Description | ||
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OnChanged |
Delegate broadcasted when the recipe has changed |
Name | Description | ||
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UDataprepRec... |
GetOnChanged() |
Name |
Description |
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FOnDataprepRecipeChanged |
Allow an observer to be notified when when the recipe has changed |