UEditorDataprepAssetLibrary::AddStep

Add a step to a dataprep action

Windows
MacOS
Linux

References

Module

DataprepEditorScriptingUtilities

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepEditorScriptingUtilities/Public/EditorDataprepAssetLibrary.h

Include

#include "EditorDataprepAssetLibrary.h"

Source

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepEditorScriptingUtilities/Private/EditorDataprepAssetLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Dataprep Asset | Actions")
static UDataprepParameterizableObject * AddStep
(
    UDataprepActionAsset * DataprepAction,
    TSubclassOf< UDataprepParameterizableObject > StepType
)

Remarks

Add a step to a dataprep action

Returns

The object of the new step

Parameters

Parameter

Description

DataprepAction

The dataprep action on which the step will be added

StepType

The type of the step we want to add. It can be a fetcher (for the filters) or a operation.z

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