UDataprepFloatBoundingVolumeFetcher

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Inheritance Hierarchy

References

Module

DataprepLibraries

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepFloatFetcherLibrary.h

Include

#include "Fetchers/DataprepFloatFetcherLibrary.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, NotBlueprintable,
       Meta=(DisplayName="Bounding Volume", ToolTip="Filter objects based on their bounding box volume.\n For actor's bounding box only the components with a collision enabled will be used."))
class UDataprepFloatBoundingVolumeFetcher : public UDataprepFloatFetcher

Overridden from UDataprepFloatFetcher

Name Description

Public function Virtual Const

float

 

Fetch_Implementation

(
    const UObject* Object,
    bool& bOutFetchSucceded
)

This function is the same has Fetch, but it's the extension point for an operation defined in c++.

Overridden from UDataprepFetcher

Name Description

Public function Virtual Const

FText

 

GetNodeDisplayFetcherName_Implementation()

Public function Virtual Const

bool

 

IsThreadSafe()

Is this fetcher safe to use in a multi thread execution?

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