[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=Import, Transient)
EDatasmithImportScene SceneHandling
Specifies where to put the content
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=Import, Transient)
EDatasmithImportScene SceneHandling
Specifies where to put the content