FDatasmithImportBaseOptions

Windows
MacOS
Linux

References

Module

DatasmithContent

Header

/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithImportOptions.h

Include

#include "DatasmithImportOptions.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDatasmithImportBaseOptions

Variables

Name Description

Public variable UProperty Category, AdvancedDisplay, Meta BlueprintReadWrite

FDatasmithAsset...

 

AssetOptions

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

bool

 

bIncludeAnimation

Specifies whether or not to import animations

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

bool

 

bIncludeCamera

Specifies whether or not to import cameras

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

bool

 

bIncludeGeometry

Specifies whether or not to import geometry

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

bool

 

bIncludeLight

Specifies whether or not to import lights

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

bool

 

bIncludeMaterial

Specifies whether or not to import materials and textures

Public variable UProperty Category BlueprintReadWrite Transient

EDatasmithImpor...

 

SceneHandling

Specifies where to put the content

Public variable UProperty Category, EditAnywhere, AdvancedDisplay, Meta BlueprintReadWrite Config

FDatasmithStati...

 

StaticMeshOptions

Constructors

Functions

Name Description

Public function Const

bool

 

CanIncludeAnimation()

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