FDatasmithReimportOptions

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MacOS
Linux

References

Module

DatasmithContent

Header

/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithImportOptions.h

Include

#include "DatasmithImportOptions.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDatasmithReimportOptions

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bRespawnDeletedActors

Specifies whether or not to add back Actors you've deleted from the current Level

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

bool

 

bUpdateActors

Specifies whether or not to update Datasmith Scene Actors in the current Level

Constructors

Name Description

Public function

FDatasmithReimportOptions()

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