[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Lightmap)
EDatasmithImportLightmapMax MaxLightmapResolution
Maximum resolution for auto-generated lightmap UVs
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Lightmap)
EDatasmithImportLightmapMax MaxLightmapResolution
Maximum resolution for auto-generated lightmap UVs