[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Lightmap)
EDatasmithImportLightmapMin MinLightmapResolution
Minimum resolution for auto-generated lightmap UVs
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=Lightmap)
EDatasmithImportLightmapMin MinLightmapResolution
Minimum resolution for auto-generated lightmap UVs