UDatasmithAreaLightActorTemplate

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Inheritance Hierarchy

References

Module

DatasmithContent

Header

/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithAreaLightActorTemplate.h

Include

#include "ObjectTemplates/DatasmithAreaLightActorTemplate.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UDatasmithAreaLightActorTemplate : public UDatasmithObjectTemplate

Variables

Name Description

Public variable UProperty

float

 

AttenuationRadius

Public variable UProperty

bool

 

bUseIESBrightness

Public variable UProperty

FLinearColor

 

Color

Public variable UProperty

FVector2D

 

Dimensions

Public variable UProperty

float

 

IESBrightnessScale

Public variable UProperty

TSoftObjectPtr<...

 

IESTexture

Public variable UProperty

float

 

Intensity

Public variable UProperty

ELightUnits

 

IntensityUnits

Public variable UProperty

EDatasmithAreaL...

 

LightShape

Public variable UProperty

EDatasmithAreaL...

 

LightType

Public variable UProperty

FRotator

 

Rotation

Public variable UProperty

float

 

SourceLength

Public variable UProperty

float

 

SourceRadius

Public variable UProperty

float

 

Temperature

Constructors

Overridden from UDatasmithObjectTemplate

Name Description

Public function Virtual Const

bool

 

Equals

(
    const UDatasmithObjectTemplate*...
)

Returns if this template equals another template of the same type.

Public function Virtual

void

 

Load

(
    const UObject* Source
)

Fills this template properties with the values from the Source object.

Public function Virtual

UObject *...

 

UpdateObject

(
    UObject* Destination,
    bool bForce
)

Updates the Destination object with the values stored in the object template

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