FMetaDataContainer

Meta-data are available at runtime in game, i.e. used in blueprint to display build-boarded information.

Windows
MacOS
Linux

Type

typedef TMap< FName, FString > FMetaDataContainer

References

Module

DatasmithContent

Header

/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithAssetUserData.h

Include

#include "DatasmithAssetUserData.h"

Remarks

Meta-data are available at runtime in game, i.e. used in blueprint to display build-boarded information.

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