| UObjectBase
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Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithImportOptions.h |
Include |
#include "DatasmithImportOptions.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, HideCategories=("NotVisible"))
class UDatasmithImportOptions : public UDatasmithOptionsBase
Name | Description | ||
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BaseOptions |
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bUseSameOptions |
Whether to use or not the same options when loading multiple files. Default false |
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CameraImportPolicy |
Specifies what to do when material conflicts |
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FileName |
Name of the imported file without its path |
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FilePath |
Full path of the imported file |
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LightImportPolicy |
Specifies what to do when light conflicts |
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MaterialConflictPolicy |
Specifies what to do when material conflicts |
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MaterialQuality |
Specifies what to do when material conflicts |
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OtherActorImportPolicy |
Specifies what to do when actor conflicts |
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ReimportOptions |
Options specific to the reimport process |
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SearchPackagePolicy |
Specifies where to search for assets |
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StaticMeshActorImportPolicy |
Specifies what to do when actor conflicts |
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TextureConflictPolicy |
Specifies what to do when texture conflicts |
Name | Description | |
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UDatasmithImportOptions ( |
Name | Description | ||
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UpdateNotDisplayedConfig ( |
Name | Description | ||
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CanEditChange ( |
Called by the editor to query whether a property of this object is allowed to be modified. |