UDatasmithScene::RegisterPreWorldRenameCallback

Register the DatasmithScene to the PreWorldRename callback as needed

Windows
MacOS
Linux

References

Module

DatasmithContent

Header

/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/DatasmithScene.h

Include

#include "DatasmithScene.h"

Source

/Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Private/DatasmithScene.cpp

Syntax

void RegisterPreWorldRenameCallback()

Remarks

Register the DatasmithScene to the PreWorldRename callback as needed

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss