Name |
Description |
|
---|---|---|
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FBackPingCommand |
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FCommandQueue |
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FCompletedTaskCommand |
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FDatasmithDispatcher |
Handle a list of tasks, and a set of external workers to consume them. |
|
FDatasmithDispatcherModule |
This module exposes additional features for assets containing CoreTech data. |
|
FDatasmithWorkerHandler |
Handle a Worker by socket communication. |
|
FImportParametersCommand |
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|
FMessageHeader |
Uint8 hash[20]; FSHA1::HashBuffer(const void Data, uint64 DataSize, uint8 OutHash); |
|
FNetworkClientNode |
Create, Connect sequence. |
|
FNetworkNode |
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FNetworkServerNode |
Create, Bind, Listen, Accept sequence. |
|
FPingCommand |
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FRunTaskCommand |
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FTask |
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FTerminateCommand |
|
|
ICommand |
Name |
Description |
---|---|
ETaskState |
Name |
Description |
|
---|---|---|
|
DatasmithDispatcher::ECommandId |
Copyright Epic Games, Inc. All Rights Reserved. |
|
DatasmithDispatcher::SocketErrorCode |
Copyright Epic Games, Inc. All Rights Reserved. |
Name | Description | ||
---|---|---|---|
|
constexpr doubl... |
AcceptTimeout_s |
Server side timeout for connection with the client. |
|
constexpr bool |
CloseProcessByCommand |
When true, a Terminate command is sent to the processor and we wait for TerminateTimeout_s seconds for it to close, before a hard TerminateProc. |
|
constexpr doubl... |
ConnectTimeout_s |
Client side timeout for connection with the server. |
|
constexpr doubl... |
IdleLoopDelay |
Delay between successive checks for a new task, and validation of the connection. |
|
constexpr int32 |
MaxRestartAllowed |
Number of worker instance that can be restarted when a crash occurs in an external process. |
|
constexpr doubl... |
ProcessingLoopDelay |
Delay between successive validation of the connection. |
|
constexpr doubl... |
SendCommandTimeout_s |
Maximum time we accept to wait when a command is sent. |
|
constexpr doubl... |
TerminateTimeout_s |
Maximum time we accept to wait for the process to close after a Terminate command has been sent. |