Module |
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Header |
/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXScene.h |
Include |
#include "DatasmithFBXScene.h" |
struct FDatasmithFBXScene
Describes all info about the scene that can be extracted from the FBX file
Name | Description | ||
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AnimatedObjects |
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AnimNodes |
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float |
BaseTime |
Native framerate of the animations in fps. |
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Materials |
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ObjectSetObjects |
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float |
PlaybackSpeed |
Playback speed of the animations in fps. |
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TSharedPtr< FDa... |
RootNode |
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double |
ScaleFactor |
What we need to multiply translation/scale data with to match the unit scale conversion automatically done when reading the FBX file This is usually 0.1f for DeltaGen and 1.0f for VRED |
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SwitchMaterialObjects |
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SwitchObjects |
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float |
TagTime |
Time instant where the VRED DSID keys are stored. |
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ToggleObjects |
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TransformVariantObjects |
Name | Description | |
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FDatasmithFBXScene() |
Name | Description | |
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~FDatasmithFBXScene() |
Name | Description | ||
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GetAllNodes() |
Flatten all nodes into an array, so that they can be iterated while modifying the hierarchy |
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GetStats() |
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RecursiveCollectAllObjects ( |
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Serialize ( |
Name |
Description |
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FStats |
Name |
Description |
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MaterialUseCountType |
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MeshUseCountType |