Module |
|
Header |
/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXSceneProcessor.h |
Include |
#include "DatasmithFBXSceneProcessor.h" |
Source |
/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Private/DatasmithFBXSceneProcessor.cpp |
void FixMeshNames()
Fix invalid mesh names - those that can't be used for asset names(like 'AUX', 'CON' etc)