FDatasmithFBXSceneProcessor::SplitLightNodes

Split our lights into a parent that is a simple actor and a child light actor.

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References

Module

DatasmithFBXTranslator

Header

/Engine/Plugins/Enterprise/DatasmithFBXImporter/Source/DatasmithFBXTranslator/Public/DatasmithFBXSceneProcessor.h

Include

#include "DatasmithFBXSceneProcessor.h"

Syntax

void SplitLightNodes()

Remarks

Split our lights into a parent that is a simple actor and a child light actor. This because VRED has the convention that lights shoot toward -Z, while they shoot toward +X in Unreal. Since we also have Transform variants around, we can't just rotate the node and its children once: We need another node

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