[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=AssetImporting,
Meta=(DisplayName="Texture folders", ToolTip="Where to look for textures"))
TArray< FDirectoryPath > TextureDirs
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=AssetImporting,
Meta=(DisplayName="Texture folders", ToolTip="Where to look for textures"))
TArray< FDirectoryPath > TextureDirs