UDatasmithActorElement::SetLayer

Set the the the layer that contains this entity, layer will be auto-created from its name

Windows
MacOS
Linux

References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h

Include

#include "ObjectElements/DatasmithUObjectElements.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element")
void SetLayer
(
    const FString & InLayer
)

Remarks

Set the the the layer that contains this entity, layer will be auto-created from its name

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