UDatasmithCustomActorElement::GetPropertyByName

Get a property by its name if it exists

Windows
MacOS
Linux

References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h

Include

#include "ObjectElements/DatasmithUObjectElements.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element")
UDatasmithKeyValueProperty * GetPropertyByName
(
    const FString & InName
)

Remarks

Get a property by its name if it exists

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss