UDatasmithMeshActorElement::GetMeshElement

Get the Datasmith MeshElement associated with the actor.

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References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUObjectElements.h

Include

#include "ObjectElements/DatasmithUObjectElements.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUObjectElements.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Element")
UDatasmithMeshElement * GetMeshElement()

Remarks

Get the Datasmith MeshElement associated with the actor. The Mesh can be a direct reference to an Unreal Mesh. If it's the case it will return an invalid MeshElement.

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