Module |
|
Header |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
Include |
#include "ObjectElements/DatasmithUSceneElement.h" |
Source |
/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene")
void AttachActorToSceneRoot
(
UDatasmithActorElement * NewParent,
EDatasmithActorAttachmentRule AttachmentRule
)
Attach the actor to the scene root. Detach the actor if he was already attach.