UDatasmithSceneElementBase::GetCustomActors

Create an array with the CustomActor in the Datasmith scene that are at the root level of the hierarchy.

Windows
MacOS
Linux

References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h

Include

#include "ObjectElements/DatasmithUSceneElement.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene")
TArray< UDatasmithCustomActorElement * > GetCustomActors()

Remarks

Create an array with the CustomActor in the Datasmith scene that are at the root level of the hierarchy. Use RemoveCustomActor to modify the Datasmith scene.

UDatasmithSceneElementBase Custom Actor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss