UDatasmithSceneElement::GetExistingDatasmithScene

Open an existing DatasmithScene asset file from disk.

Windows
MacOS
Linux

References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h

Include

#include "DatasmithBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/DatasmithBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Editor Scripting | Datasmith")
static UDatasmithSceneElement * GetExistingDatasmithScene
(
    const FString & AssetPath
)

Remarks

Open an existing DatasmithScene asset file from disk.

Returns

The opened DatasmithScene, that can be modified and can be reimported.

Parameters

Parameter

Description

AssetPath

Path of the DFatasmithScene asset (eg. "/Game/MyAsset")

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