UDatasmithSceneElement::ReimportScene

Reimport a scene opened with GetExistingDatasmithScene

Windows
MacOS
Linux

References

Module

DatasmithImporter

Header

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/DatasmithBlueprintLibrary.h

Include

#include "DatasmithBlueprintLibrary.h"

Source

/Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/DatasmithBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Datasmith | Scene")
FDatasmithImportFactoryCreateFileResult ReimportScene()

Remarks

Reimport a scene opened with GetExistingDatasmithScene

Returns

A structure that contains the created actor or the blueprint actor depending of the options specified at the import.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss