[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Geometry & Tessellation Options")
EDatasmithOpenNurbsBrepTessellatedSource Geometry
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(Config, EditAnywhere, BlueprintReadWrite, Category="Geometry & Tessellation Options")
EDatasmithOpenNurbsBrepTessellatedSource Geometry