FDatasmithRuntimeImportOptions

Windows
MacOS
Linux

References

Module

DatasmithRuntime

Header

/Engine/Plugins/Experimental/Enterprise/DatasmithRuntime/Source/Public/DatasmithRuntime.h

Include

#include "DatasmithRuntime.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FDatasmithRuntimeImportOptions

Variables

Name Description

Public variable UProperty Category, EditDefaultsOnly BlueprintReadWrite

bool

 

bImportMetaData

Indicates whether meta-data should be imported or not Meta-data are imported by default

Public variable UProperty Category, EditDefaultsOnly BlueprintReadWrite

TEnumAsByte< EC...

 

BuildCollisions

Indicates the type of collision for components Set to ECollisionEnabled::QueryOnly (spatial queries, no physics) by default

Public variable UProperty Category, EditDefaultsOnly BlueprintReadWrite

EBuildHierarchy...

 

BuildHierarchy

Indicates whether a hierarchy of actors should be built or not.

Public variable UProperty Category, EditDefaultsOnly BlueprintReadWrite

TEnumAsByte< EC...

 

CollisionType

Indicates the type of collision for static meshes Set to ECollisionTraceFlag::CTF_UseComplexAsSimple by default

Public variable UProperty Category, EditDefaultsOnly BlueprintReadWrite

FDatasmithTesse...

 

TessellationOptions

Tessellation options for CAD import

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