ADisplayClusterRootActor::Destroyed

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

Windows
MacOS
Linux

Override Hierarchy

AActor::Destroyed()

ADisplayClusterRootActor::Destroyed()

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp

Syntax

virtual void Destroyed()

Remarks

Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending

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