Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h |
Include |
#include "DisplayClusterRootActor.h" |
Source |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActorEditor.cpp |
void GetPreviewRenderTargetableTextures
(
const TArray< FString > & InViewportNames,
TArray< FTextureRHIRef > & OutTextures
)