ADisplayClusterRootActor::InitializeRootActor

Initializes the actor on spawn and load.

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h

Include

#include "DisplayClusterRootActor.h"

Source

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp

Syntax

void InitializeRootActor()

Remarks

Initializes the actor on spawn and load.

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