ADisplayClusterRootActor::SetDefaultCamera
Module
|
DisplayCluster
|
Header
|
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterRootActor.h
|
Include
|
#include "DisplayClusterRootActor.h"
|
Source
|
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterRootActor.cpp
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Meta=(DisplayName="Set Default Camera"),
Category="NDisplay|Components")
void SetDefaultCamera
(
const FString & CameraId
)
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